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AI Insights · Timothy · April 2022

Top 5 io Games on Android in Central America for Q1 2022

In the first quarter of 2022, the top 5 io games on the Android platform in Central America showed varied performance in weekly downloads, revenue, and active users.

Top 5 io Games on Android in Central America for Q1 2022

In the first quarter of 2022, the top 5 io games on the Android platform in Central America showed varied performance in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides an insightful look into the trends and popularity of these games.

Agar.io from Miniclip.com experienced fluctuations in its weekly revenue, peaking at around $517 in late December and maintaining a range between $253 and $466 throughout the quarter. Weekly downloads saw a peak of approximately 11.9K by the end of January, while weekly active users increased from around 27K to a peak of 32K at the end of January, before stabilizing around 28K by the end of March.

Snake Rivals - Fun Snake Game by Supersolid showed a declining trend in its weekly revenue, starting at $194 and ending at $169. Weekly downloads were relatively stable, peaking at around 4K in late January. The game maintained a weekly active user base ranging from approximately 8.8K to 10.3K, with a slight drop towards the end of the quarter.

Nebulous.io from Simplicial Software, LLC had a steady performance in weekly revenue, fluctuating between $88 and $172. Weekly downloads saw a peak of about 14.1K in late January. The game’s weekly active users increased from around 34.6K to a peak of 42K in late January, before settling around 35K by the end of March.

Little Big Snake by Shockwave LLC saw a significant increase in weekly revenue, starting at $126 and peaking at $275 by the end of February. Weekly downloads showed a substantial rise from approximately 2.6K to 8.5K by the end of March. The game’s weekly active users also saw a notable increase from around 6.8K to 17.9K by the end of March.

Worms Zone .io - Hungry Snake from CASUAL AZUR GAMES had a modest weekly revenue, peaking at $176 in late February. Weekly downloads varied significantly, with a high of approximately 63.5K in late December and a low of around 13.8K in mid-February. The game maintained a high weekly active user base, peaking at 512K in late December and stabilizing around 320K by the end of March.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022